Janna's Zephyr (Passive) (lasts while off cooldown).Heimerdinger's Hextech Affinity (requires a nearby turret).Garen's Perseverance (lasts until damage is taken from an enemy champion, tower or monster).Evelynn's Demon Shade (lasts until damage is taken or dealt).Aatrox's Deathbringer Stance (lasts until the attack is consumed).Olaf's Berserker Rage and Ragnarok (Passive).Nocturne's Shroud of Darkness (Passive).Kayle's Divine Ascent (Passive) (Level 16).Jarvan IV's Demacian Standard (Passive).Elise's Spider Queen and Skittering Frenzy (Passive).Bel'Veth's Endless Banquet (Ult passive).There are several sources for buffs in League of Legends specifically, abilities, epic monsters, field-specific buffs, items, speed shrines and summoner spells. One exception is Milio's Warm Hugs, as its effects can stack up to 2 times.Ĭertain abilities that have a unique cooldown before they can be used on the same enemy twice such as Yasuo's Sweeping Blade are not considered to be buffs applied to an enemy. This means that repeated applications of the buff to the same target will not grant any increased effect and will only cause the buff duration to reset. Some buffs can stack up to a predetermined number of times, but most buffs will not stack with themselves. A buff given to Champion B by Champion A, such as Lulu's Help, Pix!, will apply Champion B's magic penetration, damage modifiers, etc. Most buffs are temporary, but some may be permanent (such as Tristana's Draw a Bead permanently granting a range increase for her attacks and abilities). Buffs can benefit almost any attribute of a character, such as health, mana, attack damage, and ability power, but may provide more than mere statistical changes in some cases. Not to be confused with making a game feature more powerful via a patchĪ buff is any status effect given to a champion or a minion that gives them a beneficial boost to their performance.
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